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・ "O" Is for Outlaw
・ "O"-Jung.Ban.Hap.
・ "Ode-to-Napoleon" hexachord
・ "Oh Yeah!" Live
・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
・ "Pro knigi" ("About books")
・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
・ "Q" Is for Quarry
・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
・ ! (album)
・ ! (disambiguation)
・ !!
・ !!!
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・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
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・ !Kung language
・ !Oka Tokat
・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


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SiN Episodes: Emergence : ウィキペディア英語版
SiN Episodes

''SiN Episodes'' is the title of a planned series of episodic games for the PC that would have expanded upon the 1998 computer game ''SiN''. A total of nine episodes were planned with only the first one released. Developed by Ritual Entertainment and powered by the Source engine, the first episode "Emergence" was the first computer game by a major developer to both be produced episodically and delivered over the Internet without the intervention of a publisher. This was accomplished through Valve Corporation's Steam content delivery system.
In 2007, Ritual was acquired by casual game developers MumboJumbo, stalling the franchise and leaving the future of the series uncertain. With the sale of Ritual to MumboJumbo and departure of several employees, all future development of ''Sin Episodes'' appears to be delayed indefinitely, if not entirely canceled. MumboJumbo has already tasked Ritual to develop "high-quality casual content."
==Gameplay==

Arena Mode is a new single player mode and was designed to run a contest at E3 2006 as part of a promotion alongside Vigor Gaming. This high score mode is superficially similar to ''Max Payne 2's'' Dead Man Walking and ''Resident Evil'' series' The Mercenaries mode, where the objective is to survive as long as possible among the steadily spawning and increasing enemies. Unlike ''Max Payne'' however, there are time limits to the maps and it is possible to survive an entire round. The scoring system is also tied to the Personal Challenge System which runs at a much higher rate than in the main game. The challenge level changes every few seconds depending on the player's performance and the higher the challenge, the higher the rate of points that are accumulated. This mode was introduced into the game on June 26, 2006 with four maps available. An update was released on July 18, 2006 which included three further maps.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「SiN Episodes」の詳細全文を読む



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